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Immortal Freedom RPG
1. Safety Tools
Safety Tools
1. Before the Game Begins
Lines and Veils
Luxton Technique Discussion
Monte Cook RPG Consent Checklist
2. During the Game
X, N and O Cards
Luxton Technique
Open Door
Breaks
3. After the Game
Bleed
Aftercare
Debriefing
2. Character Creation
Character Creation
2. Classes
Classes
1. First Era
Adventurer
Civilian
Divine Cleric
Dragoon
Elementalist
Field Medic
Fighter
Keeper
Priestess of Ay’driel
Ranger
Recondite
Rogue
Shaman
Specialist
Tech Expert
2. Second Era
Vindicator
3. Third Era
Cybermancer
4. Fifth Era
Zhifu
3. Quirks
Quirks
Affectionate
Angry
Antagonistic
Beautiful
Bitter
Bloodthirsty
Boring
Brash
Bright
Carefree
Chaotic
Chatty
Childish
Clingy
Compassionate
Competitive
Complacent
Confident
Cool
Cooperative
Corrupted
Cowardly
Crude
Cursed
Daring
Dauntless
Decisive
Defiant
Dependable
Devout
Disorganised
Distrustful
Doomed
Easy Going
Egocentric
Elementary
Elite
Empathic
Enthusiastic
Entrepreneur
Erratic
Ethical
Excitable
Experienced
Fair
Fast
Fearless
Fidgety
Finicky
Flexible
Fortunate
Gallant
Gifted
Giving
Gloomy
Grateful
Greedy
Gruff
Hardy
Harmonious
Haughty
Hedonistic
Heroic
Hospitable
Hostile
Impulsive
Independent
Industrious
Infected
Inquisitive
Intense
Intimidating
Intrepid
Jinxed
Laid Back
Listless
Logical
Lucky
Malicious
Morbid
Natural
Neat
Negligent
Noisy
Objective
Occult
Paranoid
Patient
Persistent
Persuasive
Pessimistic
Playful
Pompous
Private
Proud
Provoking
Psi Sensitive
Radiant
Rakish
Reliable
Resentful
Resolute
Sarcastic
Scientific
Slacker
Soft
Spiritual
Spontaneous
Stalwart
Steadfast
Superstitious
Tactful
Talented
Touchy
Traditionalist
Uneducated
Utilitarian
Vague
Volcanic
Wealthy
Zealous
4. Specialisations
Specialisations
Aeronism
Animal Friendship
Astral Projection
Chaos
Charm
Cheap Shots
Chronokinesis
Cowardice
Cryokinesis
Cryomancy
Crystal Enhancement
Cybernetics
Daemomancy
Defence
Divine Aegis
Divine Enforcement
Doomspeak
Dying
Electrokinesis
Emotive Telekinesis
Exceeding Limitations
Experimental Weaponry
Friendship
Halyeinomancy
Hedge Magic
Hemomancy
Infiltration
Information Gathering
Instigation
Intangibility
Latent Psionics
Liquor
Loot
Magical Source
Martial Arts
Matter Manipulation
Mechacraft
Mechanical Proxy
Meka
Mnemokinesis
Necromancy
Pacifism
Peacekeeping
Physical Force
Power Armour
Power Inheritance
Precognition
Protection
Pyrokinesis
Pyronism
Rage
Remote Machine Interface
Risk Analysis
Rogue Recondites
Sleep
Space Piracy
Speed
Starship Engineering
Starship Piloting
Starship Weapons Targeting
Style
Support
Teaching Recondites
Telekinesis
Telepathy
Terranism
Thaumatology
The NET
The Prophecy
The Wilds
The Æther
Transmutation
Umbrakinesis
Umbramancy
Unity
Weaknesses
Weaponry
5. Ability Selections
Ability Selections
6. Dice Numbers
Dice Numbers
7. Languages
Languages
8. Starting Inventory
Starting Inventory
9. Character Name and Pronouns
Character Name and Pronouns
Naming Conventions
Pronouns
10. Optional Character Information
Gender Identity
Gender Expression
Sexual Orientation
Romantic Orientation
Age and Birthday
History
Curriculum Vitae
Blood Type
Temperament
Interests and Tastes
Deadly Sin
Vices
Criminal Record
Spiritual Beliefs
Celestial Patron
Theme Colour
Physical Attributes
Physical Build
Physical Traits
Mental Traits
Disabilities
Relationships
Quick Start Character Creation
Character Name Roll Tables
Aeyan Character Names
Erelan Character Names
Ewoche Character Names
K’ohma Character Names
Megor Character Names
Terran Character Names
T’av Character Names
Uisi Character Names
Zao Character Names
Species Roll Table
Hybrid Status Roll Table
Sycophant Status Roll Table
Class Roll Table
Random Quirk Generator
Random Specialisation Generator
Randomizing Dice Numbers
Quick Start Languages
Quick Start Inventory
Pronouns Roll Table
3. Rules
Rules
1. Encounters
Encounters
1. Determining Dice
Determining Dice
2. The Dice Pool
The Dice Pool
3. Rolling the Dice
Rolling the Dice
4. Measuring Success
Measuring Success
Complications
Drawbacks
Boons
Re-rolling
Other Dice Rolls
5. Playing Out the Scene
Playing Out the Scene
6. Performing Actions
Performing Actions
2. Types of Interactions
Types of Interactions
3. Disposition
Disposition
Companions
4. Injuries and Statuses
Injuries and Statuses
5. Experience
Experience
6. Levels
Levels
7. Magic
Magic
8. Intuition
Intuition
9. Intel
Intel
10. Special Actions
Special Actions
11. Items and Cyberware
Items and Cyberware
Buying and Selling
Cyberware Installation
Cyberware and Disability
12. Surfaces
Surfaces
13. Traps
Traps
14. Player vs Player
Player vs Player
15. Advantage and Disadvantage
Advantage and Disadvantage
16. Language
Language
17. Distance
Distance
Effective Range for Actions
Character Movement
Travel
18. Downtime
Downtime
19. Optional Rules
Initiative
No Drawbacks
2-Dice Dice Pool
Rules Cheat Sheet
4. Abilities
Abilities
1. Ability Requirements
Ability Requirements
Magic and Tech
Ability Targets
In or Out of Combat
Awareness
2. Default Actions and Reactions
Default Actions and Reactions
1. Actions
Craft
Drop Awareness
Gain Intuition
Heal
Help
Loot
Magic Attack
Melee Attack
Move in Difficult Terrain
Move in Low Gravity
Move in Zero Gravity
Move
Ranged Attack
Repair
Scramble in Difficult Terrain
Scramble
Swim
Tech Attack
2. Reactions
Defend
Guard
Protect
Re-roll
Refuse Complications
3. Default Statuses
Default Statuses
Haywire
Unstable
1. Minor Statuses
Dazed
Infected
Inhibited
Intoxicated
Pinned
Prone
Taunted
2. Major Statuses
Confused
Controlled
Horrified
Pacified
Periodic Damage
Sleeping
Stasis
Stunned
4. Skills
Skills
Skill Types
Animal Handling
Archaeology
Axes
Bartering
Blades
Blunt Weapons
Bows
Breaking Things
Brewing
Carpentry
Computers
Conducting Tests
Cooking
Crossbows
Deception
Disguise
Domestic Duties
Empathy
Escape
Etiquette
Explosives
Finesse
Gripping
Healing
Hunting
Identification
Insight
Intimidation
Land Vehicle Piloting
Leatherworking
Lockpicking
Machine Guns
Mathematics
Mechanical Engineering
Metalworking
Pathfinding
Perception
Performance
Persuasion
Philosophy
Pickpocketing
Pistols
Polearms
Psychology
Research
Riding
Rifles
Robotics
Ropes
Running
Scythes
Seduction
Shotguns
Shouting
Spacewalking
Starship Communications
Starship Engineering
Starship Piloting
Starship Sensors
Starship Shields
Starship Weapons Targeting
Superstitions
Survival
Swimming
Tactile Reading
Throwing Weapons
Torture
Tracking
Unarmed Attacks
Universal Sign Language
Urban Navigation
Whips
5. Player Character Abilities
Level 1
A.V.A.T.A.R.
Ad Hoc Network
All Brains, No Brawn
Arc Discharge
As Your Elder
Backhanded
Be Heard
Beyond the Veil
Blindside
Careful Observation
Character Companion
Chosen
Comfortable
Commune
Consume Magic
Convince
Defy Fate
Divine Magic
Do It Now!
Ego Boost
Elemental Blast
Elemental Magic
Energy Blast
Establish Link
Expert Looter
First Aid
Flourish
Gut Feeling
Hack
Hallucination
I Choose You
If I Have To
Impressive Display
Insatiable
Lightning Strike
Like Glue
Lucky Re-roller
Master of Magic
Meka
Necrophone
Obstinate
Overhaul
Power Overwhelming
Primal Presence
Psi Blast
Psi Magic
Pull Up a Chair
Racial Preference
Restoration
Sabotage
Sabotaged
Scramble Machine
Shadow Agent
Shatter
Spirit Magic
Spirit of Adventure
Storm Magic
Support
Threat Assessment
Thrusters Hot
Transitory Meld
Unravel
Uphold Convictions
Visions of Death
While They’re Down
Wireless Link
Level 2
A.A.D.A.
Attention to Detail
Cleanse
Combat Protocols
Cure
Death Gaze
Dissipate
Electrostasis
Elemental Acclimation
Elemental Prison
Extra Set of Hands
First Priority
Haptic Interface
Intangible
Manifest Phantasm
Nature Talks
Person of Interest
Pocket Healer
Predator
Proselytise
Quick Attack
Slow Death
Triage
Vibe Check
What’s This?
Wizard
Level 3
A.A.D.A.: Scan
Admirable Curiosity
Barrier
Buffeting Winds
Censure
Character Companion
CMD.exe
Command Spirit
Elemental Scout
Epiphany
Escapist
Expert Looter ✚
Feint
Fly
Flying
Hallucination ✚
Haunt
Improvise
Interrogation
Knock-out Blow
Magical Shield
Overcome All Obstacles
Rapid Fire
Read Mind
Reconfigure: Meka
Reconfigure: Shuttle
Run and Fight
Self-diagnostic
Shuttle Mode
Speech
Take Flight
Level 4
Beacon
Boost
Boosted
Break Storm
Character Companion
Cleanse ✚
Control Phantasm
Deadly Aim
Debilitating Strike
Divine Bulwark
Expertise
Familiar Tech
Feint ✚
First Aid ✚
Flourish ✚
Galvanise
Gang Up
Kill Mode
Network Tap
Predictive Model
Remote Viewing
Restoration ✚
Severe Malfunction
Spotlight
Tough as Nails
Transmute
Level 5
Absorb Magic
Admin Access
Anticipation
Arc Discharge ✚
Cascade
Combat Protocols ✚
Death Gaze ✚
Enlightenment
Erase
Expert Looter ✚✚
Fortune and Glory
Frost Golem
Gambit
Hard Target
Hidden Potential
Mask
Masked
Mecha Golem
Nimble Fighter
Off Your Feet
Patch
Perfect Guard
Perfect Strike
Psi Blast ✚
Reconfigure: Armour
Reconfigure: Robot
Reconstruction
Separate Essence
Slay
Stimulate
Subjective Reality
Suit Mode
Supernova
Time Dilation
Timing Is Crucial
Transitory Meld ✚
Vortex
Level 6
Adrenaline
Amalgamate
Control Weather
Core Implosion
Critical Hit
Daring Exploits
Dominate Spirit
Elemental Avatar
Final Form
Hallucination ✚✚
Legendary
Magnificent Moment
Miracle Healer
Network Failure
Predict Outcomes
Psi Storm
Quick Attack ✚
Reconfigure: Weapon
Renascence
Sentry Mode
Shadow Agent ✚
Spin Attack
Spread Rumour
Steal Essence
Storm Incarnate
Thunderstorm
Transform
Wizard ✚
5. Vehicles
1. Types of Vehicles
1. Speeders
Speeders
2. Shuttles
Shuttles
3. Starships
Starships
Carrier
Command
Corvette
Cruiser
Emergency
Entourage
Fighter
Luxury
Patrol
Stealth
Trader
Transit
4. Space Stations
Space Stations
2. Vehicular Combat
Vehicular Combat
1. Hit Points
Hit Points
2. Vehicle Systems
Vehicle Systems
Communications
Engines
Helm Control
Hull
Sensors
Shield Control
Shields
Weapons Targeting
3. Attack and Defence
Attack and Defence
4. Vehicle Movement and Range
Vehicle Movement and Range
3. Vehicle Abilities
Vehicle Abilities
Disabled
Dock
Evasive Action
Favourable Position
Fire Weapons
Fire Weapons
Full Power
Get Into Position
Hail
Interior Scan
Power Outage
Push It
Push It
Push It to the Limit
Push It to the Limit
Ram
Recharge Shields
Repair Vehicle System
Reroute Power
System Down
Vehicle Scan
4. Starship Abilities
Starship Abilities
Concentrate Efforts
Cutting Edge
Disable System
Energise
Escape Route
Flying Duck
Ghost Ship
Homebase
Intercept
Outmanoeuvre
Overwhelming Force
Space Jaws
Vox Engines Ready
Vox Flight
6. Character and Vehicle Sheets
Character and Vehicle Sheets
7. Items
Items
Consumables
Consumables
Explosive Grenade
Flashbang
Hypospray
Magic Inhibitor
Magic Ward
Pure Crystal
Refined Crystal
Sedative Injection
Legendary Items
Legendary Items
Level 1
Non-Newtonian Boots
Level 3
Holographic Disguise Matrix
Modded Raider Shotgun
Power Armour (Compendium)
Aisine Tea
Ammo
Body Armour
Energy Cell
Energy Pistol
Energy Rifle
Energy Shield
Filtered Water Bottle
Flashlight
Gas Canister
Grappling Gun
Grethian Wine
Machine Gun
MedKit
MedTech Toolkit
Over-the-ear Translator
Pistol
Sniper Rifle
Speeder
Submachine Gun
T’avian Coffee
Zwill
8. Cyberware
Cyberware
Acoustic Amplifier
Digit.ALL
Ghostwave Scrambler
M1R4G3
Retractable Lashtail
Subdermal Plating
Telescopic Blade
9. Non-player Entities (NPCs)
Adventurer
Quick Attack ✚
Level 6
Feat
| 1d |
1 AP
Attack a
target
.
Replaces
Quick Attack
Specialisation
Style
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